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Cell14
16-03-07, 01:47 AM
Naruto videogame looks real cool.

Kusunagi
16-03-07, 09:59 AM
I have been watching it for awhile, I normall down... get the imports when they come out. The Naruto games tend to be fun. I just hate the fact that I can not play through story mode. Anyway the versus mode is great. They toned down the supers in 3, hopefully they pick back up. I also wonder what new moves the chaacters will have, as the new story has not focused on Team Guy or The Bug boy(can't remember his name [Shino?]) or The dog boy(can't remember his either) much at all. Also in Shippuden the Sand ninja's seemed to be exactly the same. They don't seem to have gain much power.

SamIam
16-03-07, 05:04 PM
Any news or rumors about a PS3 Naruto game ... that would rock if done right ... I can just imagine the graphics potential in terms of blurring the line between the anime and the game!

Flyinglilypad
16-03-07, 07:45 PM
Any news or rumors about a PS3 Naruto game ... that would rock if done right ... I can just imagine the graphics potential in terms of blurring the line between the anime and the game!

Really? I never thought the Naruto games had very good graphics at all...

SamIam
16-03-07, 08:06 PM
Really? I never thought the Naruto games had very good graphics at all...

My bad, what I meant to say was that the playstation 3 gives the programmer a far better ability to produce the kind of graphics that would approach the perception of anime instead of videogame.

Pengi_Ken-Ohki
17-03-07, 05:31 AM
My bad, what I meant to say was that the playstation 3 gives the programmer a far better ability to produce the kind of graphics that would approach the perception of anime instead of videogame.

Have you seen the PS2 DBZ game?
Anime is 2D, lets keep it out of games.

SamIam
17-03-07, 05:53 AM
Have you seen the PS2 DBZ game?
Anime is 2D, lets keep it out of games.

Pengi if you want to get technical, anything shown on a conventional screen is 2 D ... in anime the action is portrayed as 3d ... otherwise you would have something akin to Egyption heiroglyphics ... and yes, the perspective is fixed due to the fact that there is not meant to be any interactivity ... now the "3-d" games do allow the interaction and manipulation of 3 simulated dimensions ... the point I was making is that a system like the PS3 should be able to PORTRAY the 3 dimensions in a dramatically better fashion -closer to high level cg or even simulated "anime" rendering.

Sam

Pengi_Ken-Ohki
17-03-07, 11:37 AM
Ruh-roh, I stepped on the artist's toes! Im sorry Sammy!

I miss Shogo ( http://en.wikipedia.org/wiki/Shogo:_Mobile_Armor_Division ) I wish I could find my CD. Goddamnit that game was pure sex. But I could never get enough people to play multiplayer with me.

Same with http://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto

SamIam
17-03-07, 03:35 PM
Ruh-roh, I stepped on the artist's toes! Im sorry Sammy!

I miss Shogo ( http://en.wikipedia.org/wiki/Shogo:_Mobile_Armor_Division ) I wish I could find my CD. Goddamnit that game was pure sex. But I could never get enough people to play multiplayer with me.

Same with http://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto

hahaha ... don't ever change Pengi ... don't mind me, sometimes, I lose control of the legacy borg implants I still have in my system ... ackckkcckckck....

RESISTANCE IS FUT ... oh shut up stupid implant, the borg died with series cancellation!

Sam

Pengi_Ken-Ohki
17-03-07, 04:55 PM
The borg died when Janeway was able to interact with them like they were friendlier than Klingons.

There wasnt a whole lot of complaint about the matter because 7 of 9 was hot.

Id love a virtual reality or MMO which is extremely anime-like. Thing is though, there is that curve to think of. A little bit anime ish (like Shogo) and its ok, its cool for being similar. But a lot anime ish (like the DBZ game) and its so close to the real thing that the bits which stick out are the bits which are seperating the two.

Which is to say, that if I see anime design used as a virtual world, it has to be perfect. It has to handle the fact that a lot of stuff in anime only looks good when seen at a flat angle (for instance, spikey hair and bangs. If you have to 3d render it, or keep adapt the hair to the angle, it can look like a 2d sprite ala duke nukem 3d, or really weird, like a bunch of tentacles coming out of the person's head)

I guess the trade off is stuff like "Final Fantasy: Advent Children" and "Final Fantasy: The Spirits Within". It doesnt look like anime, technically, but it has the same spirit.
And damn are the chicks hot. Oh my me! Although its interesting that when the Japanese CGI, they seem to CGI asian faces.

SamIam
17-03-07, 05:25 PM
QUOTE=Pengi_Ken-Ohki]The borg died when Janeway was able to interact with them like they were friendlier than Klingons.

There wasnt a whole lot of complaint about the matter because 7 of 9 was hot.

Id love a virtual reality or MMO which is extremely anime-like. Thing is though, there is that curve to think of. A little bit anime ish (like Shogo) and its ok, its cool for being similar. But a lot anime ish (like the DBZ game) and its so close to the real thing that the bits which stick out are the bits which are seperating the two.

Which is to say, that if I see anime design used as a virtual world, it has to be perfect. It has to handle the fact that a lot of stuff in anime only looks good when seen at a flat angle (for instance, spikey hair and bangs. If you have to 3d render it, or keep adapt the hair to the angle, it can look like a 2d sprite ala duke nukem 3d, or really weird, like a bunch of tentacles coming out of the person's head)

I guess the trade off is stuff like "Final Fantasy: Advent Children" and "Final Fantasy: The Spirits Within". It doesnt look like anime, technically, but it has the same spirit.
And damn are the chicks hot. Oh my me! Although its interesting that when the Japanese CGI, they seem to CGI asian faces.[/QUOTE]

I hear you on the hair thing ... that is a particular vexing issue for cg transition.

... and of course there is the jump to pure cglike Advent Children which I do like, but would contend that a "traditional look" anime is still more than viable in todays market ...

So far the research goes on into the effective translation of something like hair ... and personally, I think there is promise in some of the new modeling algorithms that simulate a a water color efffect with degrees of gradient transparency ... the variable transparency allows for levels of visual intrusiveness in terms of detail and can be "dialed" for more or less, depending on the scenes requirements ... things like hair sheen or reflection become easier to deal with and become more flexible as to subtly in different lighting.

...of course, there is ways around this I suppose, for instance, should the artist be commisioned to render a full 360 degree profile ... literally every angle of hair in manageable increments, a model of the lineform can be rendered as one layer ... the overall sillouette will of the "hair profile will act as the tag edges for flat color rendition with a possible 3rd layer for "sheen".

So what you should end up with is a highly refined line based "wire frame" hair structure with flat color rendition and reflectivity. The beauty of an approach like this is that the actual hair cues (as rendered in line form) are simulated as 3d line forms only, where the advantage of cg is that perspective is automatically calculated as the styylized "spikey" point moves in space ... the layer of "flat:" coloring then simulates the cel nature of traditional animation and thus minimizes the chance of depicting too much volume information that the original style did not contain.

By emulating a virtual cell painting structure, much of the look of anime can be maintained with the added advantage of smooth perspective changes without the jarring discrepancies encountered with the manual technique when shortcuts are used due to budget or time constraints.

Sam