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Old 09-06-2002, 03:39 PM   #1   [permalink]
Maguamaru
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Exclamation Mentiras RPG Application Thread

**********************

IMPORTANT NOTICE

Anyone interested in the Mentiras RPG should NO LONGER POST IN THIS THREAD. There is a more recent thread in the Open RPG forum for Mentiras applications and questions. This thread is simply here for those who applied previously to reclaim their applications, or for new applicants to get a 'taste' for what their apps should look like.

Thank you!

~Mag and Femme

**********************




A civilisation is being born on a desert planet countless millions of miles away... 70 years after a mysterious procession of spaceships crashed, releasing the humans inside into the dusty atmosphere, things have gotten on pretty well - a 'wild west' style society has been formed, supported by massive, steam-driven devices constructed from DaVinci-esque technical drawings; drawings found in the only structures on the planet not built by the settlers - the ancient libraries of their predecessors.
However, all is not that simple. People in this strange new world are born with hi-tech cybernetics and prosthesis already mysteriously implemented into their bodies. Coupled with the 'weapon blessings' performed by the church (which give firearms and blades supposedly 'magical' properties), in this climate of political vacuum, where powerful bandits and gangs are struggling for dominance, that makes for some rough living.
And yet, that is not the biggest of this brave new world's problems. Somewhere out there, an unknown enemy is preparing to strike, and in a few days, a terror unknown for hundreds of years will return to the human race...


Interested? Well, read on... it's all here:


So what will the RPG's 'feel' and 'atmosphere' be?

Well, it's orientated around the structure of your typical anime. The RPG will take place in 26 'episodes', with each episode having it's own beginning, sub-story, and conclusion. However, as the RPG goes on, the storyline gets less and less episodic, and episodes that follow on directly from one another become more and more common.
At the start, the comedy/drama balance of the episodes will probably not be more or less evened out, though it depends on your character and roleplaying style - you could play a character that had mostly 'comedy' encounters and escapades, or one that dealed with the more dramatic undertones, or a bit of both. However, as the story becomes more and more serious in tone, the underlying issues will have to be addressed by the RPG - but that doesn't mean that we can't still throw in the 'fun factor' that makes good anime series what they are!
If you're looking for a specific tone to relate to an anime you've seen, the closest match is probably Trigun, and the worst match would probably be Lain or Eva.

What about characters? What're you looking for there?

The first thing that I must address here is the issue of 'names'. Think western - what sort of names would your typical cowboys/bandits have? There's no real way to describe it, it's all about the 'feel' of the names (for example, two of the starting NPCs are named 'Colt McEdwyn' and 'Carrie-Lynn Ermingard'). In short, try to aim for something with either American or Spanish connotations - please, no typical Japanese-high-school-anime names. It really doesn't fit in with the feeling.
Secondly, you MUST have some kind of prosthesis or implant. These can be internal or external - for example, metal claw-like hands or cybernetic implants which allow night-vision. These should be very high-tech in nature, and remember - your character was BORN with them. So was everyone else in the RPG world.
And lastly... sorry, people, but I really do want to keep the 'feel' of the RPG different from several encounters I've seen. So, as a result, there are some odd-sounding rules below:
  • Your character cannot be bishounen.
  • Your character cannot be Japanese.
  • Your character cannot be overly melodramatic.
I always wanted to say that. ^_^

*gasp* NOOOO! I can't be a BISHIE-CHAN!

Get over it, you fangirl.

Femme: We'd also like to say that "CREATIVITY IS YOUR BEST FRIEND!" We do not want to see carbon copies of Vash, Faye, Or even Goku. You stand a much better chance of being accepted if you dare to be dangerous. Well, you know what I mean. Mag and I will also be accepting bribes and sexual favors.

So come on, what's the current level of technology?

Think 'steam mecha'. Think 'Victorian industrial revolution', only with bigger, clunkier things. Locomotives as long as a small skyscraper is tall, rare airships with decks as big as two football fields, etc... yes, it's unrealistic, but we're sacrificing 'realism' for 'fun' here.
As for building materials, wood is still all the rage. Bricks if you want to build something strong, like a bank or a jail, but wood for things like saloons. Just like in the old west, folks. Oh, and when it comes to machinery, iron and the odd bit of steel are the best choices - the planet of Alamo has huge deposits of iron beneath the surface.

Are you sure I can't call my character 'Makoto Yamazukashi'?

YES.

What about the rules?

Ok, ok... here's the list:
  • There is no main character in this RPG. Just how involved your character gets with the story is up to you, but it's a good idea to talk to the GMs and get some gritty story-interaction rigged up. Go on, be extravagant!
  • Please be as nice as you can to the other players in this thread. The occasional argument in OOC tags is just fine, but I REALLY hate having to act like some kind of ass and ask people to take their disputes onto the PM system. Please, do it yourself so I don't have to.
  • ABSOLUTELY NO use of 'txt' shorthand, l33t, or any other kind of abbreviation language will be tolerated in IC tags.
  • Once again, your character is not a bishie, is not overly melodramatic (I got this scar.... on that day... that horrible day, that haunts my past in my dreams, churning up the memories I can't bear to face into my jaded mind...), and does not belong in some kind of Japanese high school romance RPG. Please, please.....
  • Please, keep names and descriptions and clothing appropriate to the setting. I understand that there's a lot of deviance with clothing, as you'll probably want to pic typical 'wild west' attire and modernise it somewhat, but so long as you keep this in mind it's ok.
  • I'm sorry to say it, but you must have previous roleplaying experience to apply. Apologies if any inconvenience caused.

Ok, ok, I get the picture. Where's the app form?

It's right here:

Player Name: (Just your AB name here.)
Character Name: (Your character's real or birth name. Any answers of 'Unknown' will be mocked, laughed at and ridiculed.)
Age: (Self-explanitory.)
Race: (You don't have much scope here. No-one on the planet really HAS a nationality, but you can describe the sort of race they'd look like were they from Earth. Please, keep it in with the theme.)
Weapon of Choice: (Put simply, what your character likes to use for a weapon. This can be ANYTHING AT ALL, from a revolver to a flyswatter. But don't put blessings on it yet - you'll get them blessed later.)
Description: (A physical description of the character. Please, be as comprehensive as possible, don't worry about being long-winded.)
Personality rundown: (What your character is like as a person. Again, please be comprehensive.)
Brief past/history: (The past/history as you want other players to see it at the start, without any 'revelations'.)
Previous RPing experience: (Please include links to one or more RPG in which you have participated so that your skill and style can be evaluated. If Mag or Femme has RPed with you closely before, you needn't bother.)

Femme: Also, if you have a picture of your character, that's great too! In fact, the both of us were hoping to recruit some artists since Mag and I lack in the artistic department.

------EVERYTHING FROM HERE ON MUST BE SENT TO MAGUAMARU AND SSJFEMME IN A PM, SEPERATELY FROM THE ABOVE APPLICATION FORM, WHICH SHOULD BE POSTED IN THIS THREAD------

Uncensored past/history: (Go on, cough it up. All the spoilers about your character.)
Requests/intentions for ties with the story: (Basically, if you'd like your character to tie in with the scenario in any way, list it here and I'll look it over. If you need to know anything specific about the plot, ask either of the GMs and we'll consider telling you. ^_^)
Other: (Anything else you think we should know.)

I'm bored. Let me apply already.

Ok, ok... but just remember, if you have any questions, contact Maguamaru or SSJfemme on AIM or over the PM system.
Enjoy!

Femme: HEY HEY HEY! One last thing! Music! Music is another thing that will help you get the feel of this RPG's setting. IM either I or Mag if you want some really awesome songs to help ya along. Righto, now we're done.
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Last edited by Maguamaru; 26-10-2002 at 11:10 AM.
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Old 09-06-2002, 03:44 PM   #2   [permalink]
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Player Name: KtHM

Character Name: Annie Kidd (known alias) The Yoyo Kid

Age: 17

Race: Y'know... American... ish.

Weapon of Choice: Silver yoyos. Yeah, you heard me. Two yoyos in revolver style holsters at either hip.

Description: She's pretty short, about 5'3" with straight straw-blond hair down to her shoulders, a dash of freckles and bright blue eyes. She wears blue jean cutoffs (short shorts!) and a brown leather jacket with fringe (FRINGE!) over a white... shirt... thingy... Has cowboy boots that look comically large for her and heavy leather fingerless gloves. I guess I'm just going to have to draw a picture to make you understand. Did I mention that she wears her hair in low pigtails that stick out and has a big cowboy hat? Her prosthetic is actually some sort of implant that heightens her reflexes, which is why she's so good with those yoyos. I don't know. One of you talk to me about it and help me.

Personality rundown: Annie has a very strong sense of justice and doesn't like seeing people get picked on. She's childish in the way that lets her play with the other kids and mature in the way that lets her do the chores and take care of them as best she can. Friendly to most everyone as long as they aren't picking on someone smaller than them, she has an innate charm about her, that cuteness that makes you want to either go 'awwww' or throw up. But there's also a layer of grit underneath all that cuteness. Annie sees herself as a kind of hero, because of her protecting the orphans (oh yeah, so spaghetti western) and therefor can ignore the fact that deep down she really likes kicking the crap out of bad guys. Maybe just for the kicking.

Brief past/history: Typical "abandoned by her parents" sort of thing. Annie was dropped off in front of the orphanage as a baby and grew up there. mmmyep.

Previous RPing experience: Do you really need all those links?

Quote:
Femme: Also, if you have a picture of your character, that's great too! In fact, the both of us were hoping to recruit some artists since Mag and I lack in the artistic department.
Hmmm.
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Old 09-06-2002, 04:05 PM   #3   [permalink]
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ack..must..resist..temptation...resolve..failing...
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Old 11-06-2002, 08:08 AM   #4   [permalink]
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Well i caught sight of this on your Livejournal yesterday my dear Mag, and i now have an idea for a character worthy of Elroyd.(who was pretty much my best accomplishment until now imho, heh)

Just so that no one applies with the same idea as me until i post it tonight, it is a dwarf(like there are small people in the real world ), old and grouchy, who is a doctor, of course with the barbaric side of medecine from the far west times heh.

*******

Player Name: Foryth

Character Name: Mulligan Yves, but usualy called "Doc" or "Doc Yves".

Age: 48

Race: Thick bearded midget.

Weapon of Choice: A rifle almost a metre and a half long, about an inch thick by the middle and a bit more than a centimeter by the end of the cannon. Originaly used to hunt large game, it was slightly modified by Doc himself to include a small targeting scope and a more efficient way of loading ammunition. It uses two inches long by around one centimeter thick bullets, and a shot from this archaic looking baby can easily go through several layers of thick leather protection. He calls it the "Bull Mauser". He also sometimes uses the blade that he usualy uses to amputate limbs.

Description: Mulligan Yves is a verticaly challenged person, more commonly called dwarf or midget. Yet all three of these appelations, as well as most other similar ones, irritate him. In stead of his right eye, he has a telescope which enlongates itself as he focus with it, pretty handy during operations that require precision or for sharpshooting. Another conspicuous physical feature is his wide, thick and unkempt beard and hair, both of them in a dark gray tone with shades of plain bright gray through it. He looks rather grouchy, with his ruggy skin and the counless creases and furrows on his face. As for the outfit i have many designs on paper, but i have yet to decide on which to use, i'll have to see which one i draw more, or if i'm able to actualy make good drawing with the one i think is my favorite(i kind fumbled on that one). Many sketches already done, scans coming soon.

Personality rundown: Did i mention he was grouchy? Well, it isn't the only highlight of Doc's personality. It takes a lot to scare Doc Yves, it's certainly not an impertinent gun totting bandit that will scare him away from his turf, he'll rather chase him away with his trusty rifle while yelling colorful, yet often archaic, insults. But once one gets to know him and not get on his bad side, he proves to be a very loyal friend in who one can place his entire trust in times of need. Many see him as a cold hearted individual as they sometimes hear the scream of some unfortunate patient who required an operation, but screams are the ambience of any surgeon's office due to the numerous near barbaric tools and practices of the medecine of the time, a surgeon's case could pass for a fancy and exotic butcher's set. But it is only when it comes to medecine that he is cold hearted, deep inside he's a big softie. Okay, i wouldn't go as far as saying he's a softie, but he is able of kindness and socialisation.

Brief past/history: One of the prominent figures in town, along with Sheriff McEdwyn, Sheriff Ermingard and a few other town elders and businessmen, he serves as the local doctor. He also has a knack for fiddling with technology, be it explosives, electricity, machinery, clocks, you name it he fiddles with it. Doc Yves hasn't been living in this town for his entire life, he only settled there twenty or so years ago as he got along well with the Sheriff of the time (i don't know if it'd be Colt or some old coot who died by now, since i currently don't have Mag at hand to answer my chains of countless questions), the town seemed to be in need of medical help, and simply because he found it to be a good spot to settle down after the rough adventuring times he had been through after finishing his study of medecine with the circle of medecine of Westinshire.


Previous RPing experience: Dawn of Darkness, Factory Default, Animeboards Final Fantasy RPG, Animeboards Evangelion RPG, Animeboards Dragonball RPG(not a reference heh), Seichou High School RPG as admin (the direct opposite of what you want ). That should do it.

The PM part of it should come in soon, although it's getting pretty damn late over here so it might not be sent tonight.
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Old 11-06-2002, 10:06 AM   #5   [permalink]
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I drew this while listening to 'Scum of the Earth' by Rob Zombie. Yeah. So not Western music.
Attached Images:
File Type: jpg yoyokid.jpg (68.4 KB, 40 views)
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Old 11-06-2002, 10:18 AM   #6   [permalink]
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I have a little question before i go on. The implants, do you want high tech Shadowrun like cybertech or can we go for steampunk like implants? (for example a telescopic eye that enlongates itself when focusing like those old telescopes used since the time of pirates)
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Old 11-06-2002, 01:20 PM   #7   [permalink]
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Anything from steampunk-style machinery to highly advanced futuristic cybernetics is fine by me... it can all work into the story I've planned, and hell, it's more fun than sticking to such rigid mechanical rules. *grin*
And Kiva, I may be forced to sing along with you there...
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Old 11-06-2002, 10:15 PM   #8   [permalink]
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Sing with Kiva? Say what? What does that mean?

Bah, anyway, Kiva dear, you can always IM us when we're on, but I'm sure you'll do that anyway if you see either of us on. If its urgent, PM us, I'm sure you know the deal anyway. =p

HEY! And what was with the "Hmm?" Tell meeee! I'll tell you what a hoozer is.
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Old 11-06-2002, 11:59 PM   #9   [permalink]
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This is MY spot, ho! Step off! You best be frontin' cause I got the bio commin'!
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Old 12-06-2002, 01:12 AM   #10   [permalink]
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Quote:
Originally posted by KtHM
One of you talk to me about it and help me.
Well, for established ones there is the cabled reflexes, of Shadowrun, Johnny Mnemonic and other Cyberpunk fame. Basicaly consists of cables running through your body and sending electrical surges to the nervous system as well as stimulating adrenalin. Otherwise i guess you can just make up your own system that would result in similar effects.
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Old 12-06-2002, 01:25 PM   #11   [permalink]
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Quote:
Originally posted by SSJfemme
Sing with Kiva? Say what? What does that mean?
Aah, she named that song with the screaming and the loud stuff in a post on the first page, I was saying I like it too.

************************************

Player Name: Maguamaru
Character Name: Colt McEdwyn
Age: 28
Race: American-y
Weapon of Choice: The 'Fire Eyes', a custom-built shotgun that appears to have no brand or model number. Adorned with strange patterns and sporting an unusual style, it also has the unusual feature of being triple barelled.
Description: Thanks to his unusual prosthetic legs, Colt's height varies between 6'0" and 6'4", but when standing, it evens out as 6'2". Reddish, slightly greasy hair in a short, untidy cut adornes his head, matching the hazel shade of his brown eyes. Laziness in the self-maintenance department accounts for his seemingly permanent bristly stubble, and his almost carefree attitude seems to have given him relatively ungristled facial features, save for the relatively minor scar stretching from the left hand corner of his mouth down to his neck.
Colt's medium-built frame is home to his distincrive, yet not out-of-place clothing. Although his well-loved animal hide jacket has been steadily losing its colour for some time, anyone with any level of observational skill can spot a green tint to its fabric, hinting at its original shade. Under his jacket is a far more unremarkable shirt, with different shades of light grey in a roughly coloured pattern.
Colt's 'boots', with their distinct colour clashing against his blue-black cowboy pants, are where the real surprise lies. Upon closer inspection, they are actually prosthetics, built into his legs! If one were to remove either the legs from Colt or Colt from his legs, one would see that even though they are in a distinct 'boot' shape on the surface, the actual fibres of the implants reach almost up to his hips, running inside flesh and bone marrow. The prosthetic legs enable Colt to run faster, jump higher, and dodge more easily, with auto-adjusting telescopic features doubling up as an advanced shock-absorber system. The prosthetics themselves are a silicon grey in colour, with an intriguing 'spider web' pattern of gold embedded into them.
And of course, what sheriff would be complete without a cowboy hat, eh?
Personality rundown: While Colt may at first appear to be a straightforward and carefree person, he is actually acutely observant when it comes to his work. Even without any kind of visual enhancements, he is able to percieve details in his surroundings that others may skim over, and his avility to detect an enemy's bluff makes him a formidable opponent in both shootouts and card games.
However, there is one aspect in which Colt is oblivious rather than observant - girls. Should the opportunity arise to peek, touch, make a pass, accept an offer, anything of the sort, you can count on Colt to totally and utterly miss it. 'In one ear and out the other', as they say. That's not to say he has no sex drive, or 'swings the other way' - as soon as he steps foot into a bar or saloon, he becomes obnoxiously persistant and forward with the opposite sex. Unless you work with him, in which case, he'll see you more as a person than a 'hot chick'.
Colt is a very friendly and outgoing person by nature, but if you get on his bad side, he can be a formidable opponent. Even discounting his combat and strategy abilities, Colt has another ace up his sleeve: talking people to death. If he captures somebody, he can't resist telling them the very, VERY long-winded version of how he planned and executed their undoing, and he always seems to come up with extended analogies and exaggerated stories for every situation. Talk, talk, talk - on a social basis, it's his strong - and weak - point.
Brief past/history: (The past/history as you want other players to see it at the start, without any 'revelations'.)
Previous RPing experience: I don't need to do this. Nyaaah.
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Old 12-06-2002, 05:00 PM   #12   [permalink]
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Just here to reserve my spot!!

Bio coming soon!!
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Old 12-06-2002, 05:05 PM   #13   [permalink]
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OH! Fresh blood!

Anyway, here's my character!

Player Name: SSJfemme

Character Name: Carrie-Lynn Ermingard

Age: 26

Race: Caucasian

Weapon of Choice: A six-shooter pistol Carrie-Lynn’s affectionately named “10 Paces.”

Description:
Vital Statistics:
Height - 5’8
Weight - 201 lbs. (Yes, metallic implants are accounted for in this measurement).
Implants: Internal – Located in the jawbone and throughout her cranium. Think of them as metal reinforced bones and platelets. Joints, which include her wrists, elbows, knees, and ankles are also metallic implants. Carrie-Lynn is also missing her left eye, but puts off getting a glass eye, so in the mean time, she wears a patch of sorts over it.
Picture of Carrie-Lynn attached to application.
(EDIT) Seeing that the picture only shows a bust shot of Carrie-Lynn, I'll have to tell you what the rest of her attire is like. =p
Day in and day out Carrie-Lynn wears the same pair of faded blue jeans and black leather chaps. The leather of her chaps are essentially the same texture and feel of that of her sleeve-less shirt. They hide most of the holes that Carrie-Lynn has worn into her jean's knees and pockets and refuses to ever trade them in. She pulls both her chaps and pants over matching black leather cowboy boots with silver spurs, silver tipped toes, and silver-half-inch-heels.

Personality rundown: Anyone who’s come to known Carrie-Lynn has become aware that she is rather serious-minded, responsible, and above all, stable. She has been given the gift of tact, and possesses an easy-going nature, which endears her to others. She remembers the thoughtful little expressions of affection and appreciation that mean so much to others, and has an uncanny ability to create a warm and loving environment. However, she tends to put things off and sometimes avoids facing issues because of a lack of confidence and uncertainty. Carrie-Lynn often needs encouragement before she can come to a decision.

Brief past/history: Being the joint head of law enforcement in the rinky - dinky town of Cliffton has never been a bowl of cherries, especially with Colt McEdwyn as your colleague. Carrie-Lynn’s been in numerous scrapes both solo and along side Colt, which has brought the two of them to evens. Most people know the young Carrie-Lynn as the quiet half of the duo and has even been known to keep her louder, male half in check. She comes across as someone who has got a lot under her belt and is by no means a rookie.
Attached Images:
File Type: jpg carrielynn.jpg (62.8 KB, 34 views)

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Old 12-06-2002, 06:39 PM   #14   [permalink]
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Poorly drawn picture. Color test. Whoosh.
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Old 12-06-2002, 06:48 PM   #15   [permalink]
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Aww! How rapeable!
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